Zatch Bell! Mamodo Fury | |
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Developer(s) | Mechanic Arms |
Publisher(s) | Namco Bandai Games |
Series | Zatch Bell! |
Platform(s) | GameCube |
Release date(s) | NA December 12, 2006 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Players join Zatch, Kiyo and other characters from the hit manga and TV series Zatch Bell! as they battle to become the mighty mamodo king in Zatch Bell! Mamodo Fury (金色のガッシュベル!! 激闘!最強の魔物達 Konjiki no Gash Bell!! Gekitō! Saikyō no Mamono-tachi, lit. Golden Gash Bell!! Clash! Strongest Demons). This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast.
If using Dual Core this title is sensitive to even low-priority background tasks. Applications such as Distributed.net or SETI@Home that consume available CPU cycles will cause this title to run incredibly slowly (~5 FPS) during battle. This can be corrected by disabling Dual Core mode or the background processes. Refer issue 10702.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Zatch Bell! Mamodo Fury since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-6004 | Windows 10 | Intel Core i7-6700K @ 4.5 GHz | NVIDIA GeForce GTX 970 | Incredibly slow unless Dual Core is disabled with low-priority background tasks consuming CPU. | Kolano |